Following on from my last post about ambient music in offices, here’s an ambient album for you from my music making alter-ego LX Nen. Turn the volume down and leave it on in the background while you work for the full effect.
A ‘making of’ blog post will follow soon, and there’s a free download of the whole album if you follow the link in the video description.
Today, I found myself making this
let me tell you why… Continue Reading
Ever since I first read Black Easter or Faust Aleph-Null by James Blish back in the mid 80s, I thought it would make a great film or mini-series. Sadly though, it’s never been filmed, but as part of my University course in Creative Digital Media, I’ve made a title sequence for it…
Occasionally we all get assigned a brief that seems impossible. A client in the training industry needed to mock up a series of TV programmes, and my job was to provide 3 different broadcast quality title sequences, complete with music, with a budget that would barely pay for lunch at a big production company. I’ll blog about the video content later, once I’ve cleared it with the client, but for now I’ll go through the process of how I wrote, performed, produced and mixed a whole TV theme, with alternates, beds and underscores, all in under 2 hours.
Given the tight deadline, it was tempting to simply reach for a commercial music library, but in the interests of giving the client a bespoke solution (and keeping the profit in-house), I took a stab at this one myself…. Continue Reading
One of the problems with tightly cutting video to music is that our ears are a lot better at timing than our eyes, and unless you are lucky and pick music where the beats fall perfectly on frame boundaries this can lead to less than perfect edits. Read on to learn more about these perfect beats per minute speeds for video editing, and how to tweak music so it can be cut to perfectly, every time. Continue Reading
Here’s a 10 minute version of “Slowdown” by LX Nen, the music from my last video. It’s a taster for an ambient album entirely generated from one recording of a toy music box, processed in Logic Audio using the amazing Valhalla suite of Audio Units.