Some ambient sound and video textures to get this blog going.
Computer generated graphics have a tendency to look highly polished, too perfect to be real. I’ve been experimenting with (mis-)using some of the most polished and perfect After Effects plug-ins to generate deliberately glitchy results that, because they are highly complex but still unpolished, might climb out of uncanny valley into interesting territory. The software used is After Effects CS6 with Video Copilot’s Element 3D and Optical Flares generating everything that you see – there was no source footage, it’s all computer generated. The spidery textures and quirky depth of field effects are a result of turning the depth of field quality quality setting in Element 3-D as low as possible, and rendering as wireframes rather than as as solids. This is supposed to generate a quick preview, but it actually miscalculates in some rather interesting ways, as if light is being bent by the wireframes.
The music is an excerpt from “Slowdown Two” by my alter-ego LX Nen. This video is CC licensed so you are free to use it for non-commercial purposes. As usual, in the unlikely event you want to make commercial use of it please ask. I’ll probably say yes, and give you the original files too.
“Honor your mistake as a hidden intention.” Brian Eno – Oblique Strategies